Publications
Papers
Pervasive Gaming with the Nintendo DS
with David Jimison & John White
PerGames 2007: The 4th International Symposium on Pervasive Gaming Applications
June 11-12, 2007, Salzburg, Austria.
Pervasive Games Are Not A Genre! (They are a sub-genre.)
Masters Project, Georgia Institute of Technology
Committee: Dr. Ian Bogost (Chair), Dr. Jay Bolter, Dr. Celia Pierce
May, 2007
The Paidia / Ludus Continuum
This is an unpublished and rather unpolished paper that individuals began discoverng via Google. As it has been referenced in a variey of places, I am including it here as a service.
Juried Exhibitions
PictoHunt
with David Jimison & John White
A locatively-aware photo hunt game for the Nintendo DS.
PerGames 2007: The 4th International Symposium on Pervasive Gaming Applications
June 11-12, 2007, Salzburg, Austria.
Pervasive Minesweeper
A pervasive version of the popular casual videogame.
Come Out & Play 2006: Street Games Festival
September 22-24, 2006, New York, New York, USA.
As a Contributor
Difficult Questions About Video Games
Eds. James Newman and Iain
Simons. Nottingham, UK: Suppose Partners, 2004.
As a Reviewer
Preview: James Bond 007: NightFire
Inside Mac Games, May 17, 2004.
Review: Command & Conquer: Generals
Inside Mac Games, April 20, 2004.
Review: Rainbow Six 3: Raven Shield
Inside Mac Games, January 19, 2004.
Notable References & Citations
Engagement: Making the Most of Mobile
Michael Koziol
Media Magazine, March 2007.
Michael's article does an excellent job describing the vision of mobile marketing that was developed through Ant Farm Interactive's (his firm) partnership with the Mobile Technologies Group (my previous research group).
'Come Out And Play' In NY
Christine Lagorio
CBSNews.com. September 27, 2006.
Christine's report features footage of my game Pervasive Minesweeper being played in NYC.
Making Steven Cry: On Knowing What to Ask of Game Experience and Game Design
Dr. Janet Murray
Interactive Media Division @ the University of Southern California, March 2, 2006.
Janet's presentation featured two quotes from me. I thought one of them was pretty good, and the other one was amusingly pithy.